Dr. phil. Thomas Winkler Dipl.-Design., Dipl.-Päd. Projekte Koordinierte Projekte ArtDeCom ArtDeCom Theorie und Praxis ästhetischer und informatischer Aus- und Fortbildung KiMM KiMM Kids in Media and Motion Laufende Projekte ALS ALS Ambient Learning Spaces Abgeschlossene Projekte ArtDeCom ArtDeCom Theorie und Praxis ästhetischer und informatischer Aus- und Fortbildung Mobile Monitoring (MoMo) Mobile Monitoring (MoMo) KiMM KiMM Kids in Media and Motion Publikationen Publikationen Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces Herczeg, M. , Ohlei, A. , Schumacher, T. , & Winkler, T. (2021)Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces In Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115). Verl. Barbara Budrich. https://doi.org/10.3224/84742428.06Publikation herunterladenZitieren Creating Augmented Realities in the Context of Lessons in Secondary Schools Winkler, T. , Ohlei, A. , Ide, M. , & Herczeg, M. (2019)Creating Augmented Realities in the Context of Lessons in Secondary SchoolsEdMedia + Innovative Learning, 230-247. Publikation herunterladenZitieren SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills Winkler, T. , Akyildiz, D. , & Herczeg, M. (2019)SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing SkillsEdMedia + Innovative Learning, 63-71. Publikation herunterladenZitieren Ambient Learning Spaces for School Education Herczeg, M. , Winkler, T. , & Ohlei, A. (2019)Ambient Learning Spaces for School EducationProceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125. https://doi.org/10.21125/iceri.2019.1240Publikation herunterladenZitieren Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Höffler, S. , Daibert, V. , Winkler, T. , & Herczeg, M. (2018)Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning SpacesInternational Journal On Advances in Intelligent Systems, 11, 94-108. Zitieren InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum ContextMensch und Computer 2018 - Workshopband, 339-344. https://doi.org/10.18420/muc2018-ws07-0460Publikation herunterladenZitieren InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: An Approach for Curators to Digitally Enrich their ExhibitionsMensch und Computer 2018 - Workshopband, 345-352. https://doi.org/10.18420/muc2018-ws07-0462Publikation herunterladenZitieren An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning SpacesIARIA AMBIENT 2018, 27-32. Zitieren Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces CENTRIC 2018, 26-31. Zitieren Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. Ohlei, A. , Winkler, T. , Wessel, D. , & Herczeg, M. (2018)Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass.ISMAR, 266-269. https://doi.org/10.1109/ISMAR-Adjunct.2018.00083Zitieren Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2018)Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-LernspielsMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217. https://doi.org/10.18420/muc2018-ws05-0424Zitieren 11. Workshop Be-greifbare Interaktion Kammer, D. , Keck, M. , Rassmy, B. , Fröhlich, T. , & Winkler, T. (2018)11. Workshop Be-greifbare InteraktionMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156. https://doi.org/10.18420/muc2018-ws05-0174Zitieren InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen Ohlei, A. , Bouck-Standen, D. , Winkler, T. , Wittmer, J. , & Herczeg, M. (2017)InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Publikation herunterladenZitieren ALS-GameCreator für be-greifbare Miteinander-Lernspiele Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2017)ALS-GameCreator für be-greifbare Miteinander-LernspieleMensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343. Zitieren NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Daibert, V. , Winkler, T. , & Herczeg, M. (2017)NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning SpacesAMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11. Zitieren InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens Winkler, T. , Bouck-Standen, D. , Ide , M. , Ohlei, A. , & Herczeg, M. (2017)InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens EdMedia: World Conference on Educational Media and Technology, 1317–1326. Zitieren ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching Ide, M. , Winkler, T. , & Bouck-Standen, D. (2017)ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art TeachingEdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335. Zitieren ELBlocks - An Interactive Semantic Learning Platform for Tangibles Bouck-Standen, D. , Schwandt , M. , Winkler, T. , & Herczeg, M. (2016)ELBlocks - An Interactive Semantic Learning Platform for TangiblesMensch und Computer 2016 - Workshopband. https://doi.org/10.18420/muc2016-ws10-0002Zitieren A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Berta, R. , Bellotti, F. , van der Spek, E. , & Winkler, T. (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Springer. https://doi.org/doi:10.1007/978-981-4560-52-8_32-1Zitieren SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache Winkler, T. , Stahl, J. , Jahn, G. , & Herczeg, M. (2015)SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der SchriftspracheMensch und Computer 2015, Workshopband, 543-550. Zitieren Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten Winkler, T. , Scharf, F. , Hahn, C. , Wolters, C. , & Herczeg, M. (2014)Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäteni-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56. https://doi.org/10.1515/icom-2014-0020Zitieren InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School Winkler, T. , Ide , M. , Hahn, C. , & Herczeg, M. (2014)InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at SchoolProceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537. Zitieren Ambiente Lernräume - Ambient Learning Spaces Winkler, T. , Scharf, F. , & Herczeg, M. (2014)Ambiente Lernräume - Ambient Learning SpacesInformatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448. https://doi.org/10.1007/s00287-014-0817-1Zitieren The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces Winkler, T. , & Herczeg, M. (2013)The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning SpacesIDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351. https://doi.org/10.1145/2485760.2485829Zitieren SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , & Scharf, F. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenZitieren SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , Scharf, F. , & Herczeg, M. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenWorkshopband Mensch & Computer 2013, 179-184. Zitieren The Use of Hypervideo in Teacher Education Winkler, T. , Ide, M. , & Herczeg, M. (2013)The Use of Hypervideo in Teacher EducationAUCEi 2013. https://doi.org/10.13140/2.1.3728.9765Zitieren Hypervideo - Neue ästhetische Projekte in Web 2.0 Ide , M. , & Winkler, T. (2012)Hypervideo - Neue ästhetische Projekte in Web 2.0 Kopaed. Zitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesProceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140. Zitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesZitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes AACE. Zitieren Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen Winkler, T. , Cassens, J. , & Herczeg, M. (2012)Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen transcript Verlag. https://doi.org/10.1515/transcript.9783839420058.305Publikation herunterladenZitieren Programmieren im Vorschulalter mit Hilfe von Tangicons Hahn, C. , Wolters, C. , Winkler, T. , & Herczeg, M. (2012)Programmieren im Vorschulalter mit Hilfe von TangiconsMensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140. Zitieren Tangicons 3.0: An Educational Non-Competitive Collaborative Game Scharf, F. , Winkler, T. , Hahn, C. , Wolters, C. , & Herczeg, M. (2012)Tangicons 3.0: An Educational Non-Competitive Collaborative GameIDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151. https://doi.org/10.1145/2307096.2307113Zitieren YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationZitieren YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524. Zitieren YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education AACE. Zitieren Tangicons - Programmieren im Kindergarten Winkler, T. , Scharf, F. , Peters, J. , & Herczeg, M. (2011)Tangicons - Programmieren im KindergartenWorkshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24. Zitieren Ambient Learning Spaces Winkler, T. , Scharf, F. , Hahn, C. , & Herczeg, M. (2011)Ambient Learning Spaces Formatex Research Center. Zitieren SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools Scharf, F. , Günther, S. , Winkler, T. , & Herczeg, M. (2010)SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary SchoolsProceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6. https://doi.org/10.1109/FIE.2010.5673353Zitieren Ästhetisch-informatische Medien im Kindergarten Winkler, T. , & Ide , M. (2010)Ästhetisch-informatische Medien im Kindergarten Klett-Kallmeyer. Zitieren Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects Winkler, T. , Cassens, J. , Abraham , M. , & Herczeg, M. (2010)Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia ObjectsWorkshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes AACE. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesProceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesZitieren Moles: Mobile Learning Exploration System Winkler, T. (2009)Moles: Mobile Learning Exploration SystemZitieren Be-greifbare digitale Lernobjekte Winkler, T. , Günther, S. , Kammler , M. , Feldner, B. , Schmitt, F. , & Herczeg, M. (2009)Be-greifbare digitale LernobjekteWorkshop-Proceedings der Tagung Mensch & Computer 2009, 353-356. Zitieren Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationZitieren We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones Winkler, T. (2009)We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile PhonesZitieren Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Winkler, T. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsZitieren A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO Feldner, B. , Günther, S. , Schmitt, F. , Winkler, T. , & Herczeg, M. (2009)A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31. https://doi.org/10.1109/ICALT.2009.35Zitieren Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 1141-1148. Zitieren Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert Ide, M. , & Winkler, T. (2009)Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert In Körperlichkeit in der Schule : aktuelle Körperdiskurse und ihre Empirie (pp. 141-180). Athena Verlag. Zitieren Moles: Mobile Learning Exploration System Winkler, T. , Günther, S. , & Herczeg, M. (2009)Moles: Mobile Learning Exploration SystemProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3230-3234. Zitieren Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Günther, S. , Winkler, T. , & Herczeg, M. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsProceedings of SITE 2009, 2803-2806. Publikation herunterladenZitieren Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Winkler, T. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsZitieren Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext Winkler, T. , Günther, S. , Herczeg, M. , Lob, S. , Kotewicz, T. , Kosicki, N. , & Busch, A. (2008)Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im KontextMensch & Computer 2008. Viel Mehr Interaktion, 267-276. Zitieren Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Günther, S. , Winkler, T. , & Herczeg, M. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsProceedings of ED-MEDIA 2008, 374-380. Zitieren Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class Scharf, F. , Winkler, T. , & Herczeg, M. (2008)Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First ClassProceedings of IDC 2008, 242-249. Zitieren Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval AgesProceedings of SITE 2008, 3441-3449. Zitieren Learning from Media Arts: Second Life as Augmented Reality Interface for Learning Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Learning from Media Arts: Second Life as Augmented Reality Interface for LearningProceedings of ED-MEDIA 2008, 5484-5491. Zitieren Using Iterative Design and Development for Mobile Learning Systems in School Projects Melzer, A. , Hadley, L. , Glasemann, M. , Werner , S. , Winkler, T. , & Herczeg, M. (2007)Using Iterative Design and Development for Mobile Learning Systems in School ProjectsProceedings of ICEC CELDA 2007, 65-72. Zitieren Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity" Winkler, T. (2007)Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity"MMI-Interaktiv, 13, 103-107. Zitieren KiMM - Lernen und Verstehen mit Tangible Media Winkler, T. , & Herczeg, M. (2007)KiMM - Lernen und Verstehen mit Tangible MediaINFORMATIK 2007, Informatik trifft Logistik, 535-539. Zitieren Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video InstallationProceedings of ED-MEDIA 2007, 4044-4054. Zitieren Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationProceedings of the SITE 2007, 2155-2162. Zitieren Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. (2007)Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationZitieren Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. , Goldmann , A. , & Herczeg, M. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomProceedings of SITE 2006, 742-749. Zitieren KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert Winkler, T. , & Herczeg, M. (2006)KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert GMK. Zitieren Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum Winkler, T. , Herczeg, M. , & Goldmann , A. (2006)Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-RaumBDK-Mitteilungen, 3, 26-29. Zitieren Takelwerk: eine nicht lineare und interaktive Geschichte Goldmann, A. , Winkler, T. , & Herczeg, M. (2006)Takelwerk: eine nicht lineare und interaktive GeschichteLehrer-Online. Zitieren Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomZitieren KiMM - Kids in Media and Motion Winkler, T. , & Herczeg, M. (2005)KiMM - Kids in Media and MotionForum der Unesco-Projekt-Schulen, 3, 97-110. Zitieren Pervasive Computing in der Schule Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in der SchuleMensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART, 253-255. Zitieren Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. , Arend, S. , Hadley, L. , Melzer, A. , & Herczeg, M. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayProceedings of IDC 2005. Zitieren Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayZitieren Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools Melzer, A. , Hadley, L. , Winkler, T. , & Herczeg, M. (2005)Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in SchoolsCognition and Exploratory Learning in Digital Age (CELDA 2005), 123-130. Zitieren Kids in Media and Motion Winkler, T. , Schneider-Prengel, V. , & Herczeg, M. (2005)Kids in Media and MotionGrundschule. Zitieren Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning EnvironmentsSociety for Information Technology & Teacher Education (SITE 2005), 742-749. Zitieren Avatars - can they help developing personality among students in school? Winkler, T. , & Herczeg, M. (2004)Avatars - can they help developing personality among students in school?International Conference on Information Technology Based Higher Education an Training, ITHET 2004, 174-178. Zitieren Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking Winkler, T. , Herczeg, M. , Reimann , D. , & Höpel , I. (2004)Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic ThinkingSociety for Information Technology & Teacher Education, SITE 2004, 3794-3801. Zitieren Mixed Reality - Medien eröffnen neue Räume Höpel, I. , Reimann, D. , Winkler, T. , & Herczeg, M. (2004)Mixed Reality - Medien eröffnen neue Räume Bundesakademie für kulturelle Bildung. Zitieren Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2004)Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Bundeszentrale für politische Bildung. Zitieren Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2004)Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Athena Verlag. Zitieren Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments Winkler, T. , & Herczeg, M. (2004)Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environmentsi-com Zeitschrift für interaktive und kooperative Medien, 1, 29-33. Zitieren System Wusel - Ein interaktives Environment entsteht Winkler, T. , & Herczeg, M. (2004)System Wusel - Ein interaktives Environment entstehtComputer + Unterricht, 3, 34-37. Publikation herunterladenZitieren Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2003)Mixed-Reality-Projekte im Arbeitsfeld außerschulischer JugendmedienbildungCORAX Magazin für Kinder- und Jugendarbeit, 12, 23-26. Publikation herunterladenZitieren Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at School Winkler, T. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at SchoolSzwillus, G & Ziegler, Jürgen (Eds.) Mensch & Computer 2003. S. 307-316. Publikation herunterladenZitieren Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School Winkler, T. , Reimann , D. , Herczeg, M. , & Höpel , I. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at SchoolMensch & Computer 2003, 307-316. Zitieren Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education ProcessesED-Media 2003, 915-921. Zitieren Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Gaining Computational Literacy by Creating Hybrid Aesthetic Learning SpacesIEEE International Conference on Advanced Learning Technologies, ICALT 2003, 384-385. Zitieren Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Investigating the Computer as a Medium in Creative Processes- an interdisciplinary ApproachInSea on Sea-Conference. Zitieren Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality ContinuumMensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten, 115-124. Zitieren Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School ChildrenED-MEDIA 2002, 1034-1039. Zitieren Qualifizierungsarbeiten MyteryGame - Die Implementierung eines digitalen editierbaren Miteinander-Lernspiels auf Basis der Mytery-Methode (Bachelorarbeit, 2019) Implementierung von MysteryGame – ein digitales editierbares Miteinander-Lernspiel auf Basis der Mystery-Methode (Bachelorarbeit, 2019) Gestaltung der Grafischen Benutzungsschnittstelle für SemCor 2.0 (Bachelorarbeit, 2019) Evaluation von Interaktionsmöglichkeiten in einer Augmented Reality Umgebung bei der Verwendung von Google Glass (Masterarbeit, 2016) Audifizierung eines Multitouch-Tables (Bachelorarbeit, 2010) Analyse der Mentalen Rotation bei stereoskopischer 3D-Projektion im Vergleich zur 2D-Projektion beim Einsatz im Lehr-/Lernkontext (Bachelorarbeit, 2010)
Koordinierte Projekte ArtDeCom ArtDeCom Theorie und Praxis ästhetischer und informatischer Aus- und Fortbildung KiMM KiMM Kids in Media and Motion Laufende Projekte ALS ALS Ambient Learning Spaces Abgeschlossene Projekte ArtDeCom ArtDeCom Theorie und Praxis ästhetischer und informatischer Aus- und Fortbildung Mobile Monitoring (MoMo) Mobile Monitoring (MoMo) KiMM KiMM Kids in Media and Motion
Publikationen Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces Herczeg, M. , Ohlei, A. , Schumacher, T. , & Winkler, T. (2021)Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces In Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115). Verl. Barbara Budrich. https://doi.org/10.3224/84742428.06Publikation herunterladenZitieren Creating Augmented Realities in the Context of Lessons in Secondary Schools Winkler, T. , Ohlei, A. , Ide, M. , & Herczeg, M. (2019)Creating Augmented Realities in the Context of Lessons in Secondary SchoolsEdMedia + Innovative Learning, 230-247. Publikation herunterladenZitieren SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills Winkler, T. , Akyildiz, D. , & Herczeg, M. (2019)SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing SkillsEdMedia + Innovative Learning, 63-71. Publikation herunterladenZitieren Ambient Learning Spaces for School Education Herczeg, M. , Winkler, T. , & Ohlei, A. (2019)Ambient Learning Spaces for School EducationProceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125. https://doi.org/10.21125/iceri.2019.1240Publikation herunterladenZitieren Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Höffler, S. , Daibert, V. , Winkler, T. , & Herczeg, M. (2018)Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning SpacesInternational Journal On Advances in Intelligent Systems, 11, 94-108. Zitieren InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum ContextMensch und Computer 2018 - Workshopband, 339-344. https://doi.org/10.18420/muc2018-ws07-0460Publikation herunterladenZitieren InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: An Approach for Curators to Digitally Enrich their ExhibitionsMensch und Computer 2018 - Workshopband, 345-352. https://doi.org/10.18420/muc2018-ws07-0462Publikation herunterladenZitieren An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning SpacesIARIA AMBIENT 2018, 27-32. Zitieren Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces CENTRIC 2018, 26-31. Zitieren Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. Ohlei, A. , Winkler, T. , Wessel, D. , & Herczeg, M. (2018)Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass.ISMAR, 266-269. https://doi.org/10.1109/ISMAR-Adjunct.2018.00083Zitieren Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2018)Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-LernspielsMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217. https://doi.org/10.18420/muc2018-ws05-0424Zitieren 11. Workshop Be-greifbare Interaktion Kammer, D. , Keck, M. , Rassmy, B. , Fröhlich, T. , & Winkler, T. (2018)11. Workshop Be-greifbare InteraktionMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156. https://doi.org/10.18420/muc2018-ws05-0174Zitieren InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen Ohlei, A. , Bouck-Standen, D. , Winkler, T. , Wittmer, J. , & Herczeg, M. (2017)InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Publikation herunterladenZitieren ALS-GameCreator für be-greifbare Miteinander-Lernspiele Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2017)ALS-GameCreator für be-greifbare Miteinander-LernspieleMensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343. Zitieren NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Daibert, V. , Winkler, T. , & Herczeg, M. (2017)NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning SpacesAMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11. Zitieren InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens Winkler, T. , Bouck-Standen, D. , Ide , M. , Ohlei, A. , & Herczeg, M. (2017)InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens EdMedia: World Conference on Educational Media and Technology, 1317–1326. Zitieren ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching Ide, M. , Winkler, T. , & Bouck-Standen, D. (2017)ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art TeachingEdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335. Zitieren ELBlocks - An Interactive Semantic Learning Platform for Tangibles Bouck-Standen, D. , Schwandt , M. , Winkler, T. , & Herczeg, M. (2016)ELBlocks - An Interactive Semantic Learning Platform for TangiblesMensch und Computer 2016 - Workshopband. https://doi.org/10.18420/muc2016-ws10-0002Zitieren A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Berta, R. , Bellotti, F. , van der Spek, E. , & Winkler, T. (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Springer. https://doi.org/doi:10.1007/978-981-4560-52-8_32-1Zitieren SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache Winkler, T. , Stahl, J. , Jahn, G. , & Herczeg, M. (2015)SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der SchriftspracheMensch und Computer 2015, Workshopband, 543-550. Zitieren Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten Winkler, T. , Scharf, F. , Hahn, C. , Wolters, C. , & Herczeg, M. (2014)Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäteni-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56. https://doi.org/10.1515/icom-2014-0020Zitieren InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School Winkler, T. , Ide , M. , Hahn, C. , & Herczeg, M. (2014)InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at SchoolProceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537. Zitieren Ambiente Lernräume - Ambient Learning Spaces Winkler, T. , Scharf, F. , & Herczeg, M. (2014)Ambiente Lernräume - Ambient Learning SpacesInformatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448. https://doi.org/10.1007/s00287-014-0817-1Zitieren The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces Winkler, T. , & Herczeg, M. (2013)The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning SpacesIDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351. https://doi.org/10.1145/2485760.2485829Zitieren SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , & Scharf, F. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenZitieren SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , Scharf, F. , & Herczeg, M. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenWorkshopband Mensch & Computer 2013, 179-184. Zitieren The Use of Hypervideo in Teacher Education Winkler, T. , Ide, M. , & Herczeg, M. (2013)The Use of Hypervideo in Teacher EducationAUCEi 2013. https://doi.org/10.13140/2.1.3728.9765Zitieren Hypervideo - Neue ästhetische Projekte in Web 2.0 Ide , M. , & Winkler, T. (2012)Hypervideo - Neue ästhetische Projekte in Web 2.0 Kopaed. Zitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesProceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140. Zitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesZitieren InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes AACE. Zitieren Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen Winkler, T. , Cassens, J. , & Herczeg, M. (2012)Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen transcript Verlag. https://doi.org/10.1515/transcript.9783839420058.305Publikation herunterladenZitieren Programmieren im Vorschulalter mit Hilfe von Tangicons Hahn, C. , Wolters, C. , Winkler, T. , & Herczeg, M. (2012)Programmieren im Vorschulalter mit Hilfe von TangiconsMensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140. Zitieren Tangicons 3.0: An Educational Non-Competitive Collaborative Game Scharf, F. , Winkler, T. , Hahn, C. , Wolters, C. , & Herczeg, M. (2012)Tangicons 3.0: An Educational Non-Competitive Collaborative GameIDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151. https://doi.org/10.1145/2307096.2307113Zitieren YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationZitieren YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524. Zitieren YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education AACE. Zitieren Tangicons - Programmieren im Kindergarten Winkler, T. , Scharf, F. , Peters, J. , & Herczeg, M. (2011)Tangicons - Programmieren im KindergartenWorkshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24. Zitieren Ambient Learning Spaces Winkler, T. , Scharf, F. , Hahn, C. , & Herczeg, M. (2011)Ambient Learning Spaces Formatex Research Center. Zitieren SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools Scharf, F. , Günther, S. , Winkler, T. , & Herczeg, M. (2010)SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary SchoolsProceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6. https://doi.org/10.1109/FIE.2010.5673353Zitieren Ästhetisch-informatische Medien im Kindergarten Winkler, T. , & Ide , M. (2010)Ästhetisch-informatische Medien im Kindergarten Klett-Kallmeyer. Zitieren Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects Winkler, T. , Cassens, J. , Abraham , M. , & Herczeg, M. (2010)Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia ObjectsWorkshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes AACE. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesProceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045. Zitieren Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesZitieren Moles: Mobile Learning Exploration System Winkler, T. (2009)Moles: Mobile Learning Exploration SystemZitieren Be-greifbare digitale Lernobjekte Winkler, T. , Günther, S. , Kammler , M. , Feldner, B. , Schmitt, F. , & Herczeg, M. (2009)Be-greifbare digitale LernobjekteWorkshop-Proceedings der Tagung Mensch & Computer 2009, 353-356. Zitieren Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationZitieren We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones Winkler, T. (2009)We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile PhonesZitieren Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Winkler, T. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsZitieren A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO Feldner, B. , Günther, S. , Schmitt, F. , Winkler, T. , & Herczeg, M. (2009)A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31. https://doi.org/10.1109/ICALT.2009.35Zitieren Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 1141-1148. Zitieren Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert Ide, M. , & Winkler, T. (2009)Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert In Körperlichkeit in der Schule : aktuelle Körperdiskurse und ihre Empirie (pp. 141-180). Athena Verlag. Zitieren Moles: Mobile Learning Exploration System Winkler, T. , Günther, S. , & Herczeg, M. (2009)Moles: Mobile Learning Exploration SystemProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3230-3234. Zitieren Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Günther, S. , Winkler, T. , & Herczeg, M. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsProceedings of SITE 2009, 2803-2806. Publikation herunterladenZitieren Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Winkler, T. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsZitieren Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext Winkler, T. , Günther, S. , Herczeg, M. , Lob, S. , Kotewicz, T. , Kosicki, N. , & Busch, A. (2008)Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im KontextMensch & Computer 2008. Viel Mehr Interaktion, 267-276. Zitieren Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Günther, S. , Winkler, T. , & Herczeg, M. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsProceedings of ED-MEDIA 2008, 374-380. Zitieren Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class Scharf, F. , Winkler, T. , & Herczeg, M. (2008)Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First ClassProceedings of IDC 2008, 242-249. Zitieren Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval AgesProceedings of SITE 2008, 3441-3449. Zitieren Learning from Media Arts: Second Life as Augmented Reality Interface for Learning Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Learning from Media Arts: Second Life as Augmented Reality Interface for LearningProceedings of ED-MEDIA 2008, 5484-5491. Zitieren Using Iterative Design and Development for Mobile Learning Systems in School Projects Melzer, A. , Hadley, L. , Glasemann, M. , Werner , S. , Winkler, T. , & Herczeg, M. (2007)Using Iterative Design and Development for Mobile Learning Systems in School ProjectsProceedings of ICEC CELDA 2007, 65-72. Zitieren Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity" Winkler, T. (2007)Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity"MMI-Interaktiv, 13, 103-107. Zitieren KiMM - Lernen und Verstehen mit Tangible Media Winkler, T. , & Herczeg, M. (2007)KiMM - Lernen und Verstehen mit Tangible MediaINFORMATIK 2007, Informatik trifft Logistik, 535-539. Zitieren Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video InstallationProceedings of ED-MEDIA 2007, 4044-4054. Zitieren Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationProceedings of the SITE 2007, 2155-2162. Zitieren Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. (2007)Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationZitieren Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. , Goldmann , A. , & Herczeg, M. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomProceedings of SITE 2006, 742-749. Zitieren KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert Winkler, T. , & Herczeg, M. (2006)KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert GMK. Zitieren Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum Winkler, T. , Herczeg, M. , & Goldmann , A. (2006)Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-RaumBDK-Mitteilungen, 3, 26-29. Zitieren Takelwerk: eine nicht lineare und interaktive Geschichte Goldmann, A. , Winkler, T. , & Herczeg, M. (2006)Takelwerk: eine nicht lineare und interaktive GeschichteLehrer-Online. Zitieren Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomZitieren KiMM - Kids in Media and Motion Winkler, T. , & Herczeg, M. (2005)KiMM - Kids in Media and MotionForum der Unesco-Projekt-Schulen, 3, 97-110. Zitieren Pervasive Computing in der Schule Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in der SchuleMensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART, 253-255. Zitieren Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. , Arend, S. , Hadley, L. , Melzer, A. , & Herczeg, M. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayProceedings of IDC 2005. Zitieren Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayZitieren Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools Melzer, A. , Hadley, L. , Winkler, T. , & Herczeg, M. (2005)Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in SchoolsCognition and Exploratory Learning in Digital Age (CELDA 2005), 123-130. Zitieren Kids in Media and Motion Winkler, T. , Schneider-Prengel, V. , & Herczeg, M. (2005)Kids in Media and MotionGrundschule. Zitieren Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning EnvironmentsSociety for Information Technology & Teacher Education (SITE 2005), 742-749. Zitieren Avatars - can they help developing personality among students in school? Winkler, T. , & Herczeg, M. (2004)Avatars - can they help developing personality among students in school?International Conference on Information Technology Based Higher Education an Training, ITHET 2004, 174-178. Zitieren Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking Winkler, T. , Herczeg, M. , Reimann , D. , & Höpel , I. (2004)Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic ThinkingSociety for Information Technology & Teacher Education, SITE 2004, 3794-3801. Zitieren Mixed Reality - Medien eröffnen neue Räume Höpel, I. , Reimann, D. , Winkler, T. , & Herczeg, M. (2004)Mixed Reality - Medien eröffnen neue Räume Bundesakademie für kulturelle Bildung. Zitieren Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2004)Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Bundeszentrale für politische Bildung. Zitieren Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2004)Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Athena Verlag. Zitieren Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments Winkler, T. , & Herczeg, M. (2004)Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environmentsi-com Zeitschrift für interaktive und kooperative Medien, 1, 29-33. Zitieren System Wusel - Ein interaktives Environment entsteht Winkler, T. , & Herczeg, M. (2004)System Wusel - Ein interaktives Environment entstehtComputer + Unterricht, 3, 34-37. Publikation herunterladenZitieren Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2003)Mixed-Reality-Projekte im Arbeitsfeld außerschulischer JugendmedienbildungCORAX Magazin für Kinder- und Jugendarbeit, 12, 23-26. Publikation herunterladenZitieren Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at School Winkler, T. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at SchoolSzwillus, G & Ziegler, Jürgen (Eds.) Mensch & Computer 2003. S. 307-316. Publikation herunterladenZitieren Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School Winkler, T. , Reimann , D. , Herczeg, M. , & Höpel , I. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at SchoolMensch & Computer 2003, 307-316. Zitieren Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education ProcessesED-Media 2003, 915-921. Zitieren Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Gaining Computational Literacy by Creating Hybrid Aesthetic Learning SpacesIEEE International Conference on Advanced Learning Technologies, ICALT 2003, 384-385. Zitieren Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Investigating the Computer as a Medium in Creative Processes- an interdisciplinary ApproachInSea on Sea-Conference. Zitieren Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality ContinuumMensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten, 115-124. Zitieren Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School ChildrenED-MEDIA 2002, 1034-1039. Zitieren
Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces Herczeg, M. , Ohlei, A. , Schumacher, T. , & Winkler, T. (2021)Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces In Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115). Verl. Barbara Budrich. https://doi.org/10.3224/84742428.06Publikation herunterladenZitieren
Creating Augmented Realities in the Context of Lessons in Secondary Schools Winkler, T. , Ohlei, A. , Ide, M. , & Herczeg, M. (2019)Creating Augmented Realities in the Context of Lessons in Secondary SchoolsEdMedia + Innovative Learning, 230-247. Publikation herunterladenZitieren
SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills Winkler, T. , Akyildiz, D. , & Herczeg, M. (2019)SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing SkillsEdMedia + Innovative Learning, 63-71. Publikation herunterladenZitieren
Ambient Learning Spaces for School Education Herczeg, M. , Winkler, T. , & Ohlei, A. (2019)Ambient Learning Spaces for School EducationProceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125. https://doi.org/10.21125/iceri.2019.1240Publikation herunterladenZitieren
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Höffler, S. , Daibert, V. , Winkler, T. , & Herczeg, M. (2018)Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning SpacesInternational Journal On Advances in Intelligent Systems, 11, 94-108. Zitieren
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum ContextMensch und Computer 2018 - Workshopband, 339-344. https://doi.org/10.18420/muc2018-ws07-0460Publikation herunterladenZitieren
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018)InfoGrid: An Approach for Curators to Digitally Enrich their ExhibitionsMensch und Computer 2018 - Workshopband, 345-352. https://doi.org/10.18420/muc2018-ws07-0462Publikation herunterladenZitieren
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning SpacesIARIA AMBIENT 2018, 27-32. Zitieren
Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018)Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces CENTRIC 2018, 26-31. Zitieren
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. Ohlei, A. , Winkler, T. , Wessel, D. , & Herczeg, M. (2018)Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass.ISMAR, 266-269. https://doi.org/10.1109/ISMAR-Adjunct.2018.00083Zitieren
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2018)Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-LernspielsMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217. https://doi.org/10.18420/muc2018-ws05-0424Zitieren
11. Workshop Be-greifbare Interaktion Kammer, D. , Keck, M. , Rassmy, B. , Fröhlich, T. , & Winkler, T. (2018)11. Workshop Be-greifbare InteraktionMensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156. https://doi.org/10.18420/muc2018-ws05-0174Zitieren
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen Ohlei, A. , Bouck-Standen, D. , Winkler, T. , Wittmer, J. , & Herczeg, M. (2017)InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Publikation herunterladenZitieren
ALS-GameCreator für be-greifbare Miteinander-Lernspiele Winkler, T. , Bouck-Standen, D. , & Herczeg, M. (2017)ALS-GameCreator für be-greifbare Miteinander-LernspieleMensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343. Zitieren
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces Best Paper Award Bouck-Standen, D. , Ohlei, A. , Daibert, V. , Winkler, T. , & Herczeg, M. (2017)NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning SpacesAMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11. Zitieren
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens Winkler, T. , Bouck-Standen, D. , Ide , M. , Ohlei, A. , & Herczeg, M. (2017)InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens EdMedia: World Conference on Educational Media and Technology, 1317–1326. Zitieren
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching Ide, M. , Winkler, T. , & Bouck-Standen, D. (2017)ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art TeachingEdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335. Zitieren
ELBlocks - An Interactive Semantic Learning Platform for Tangibles Bouck-Standen, D. , Schwandt , M. , Winkler, T. , & Herczeg, M. (2016)ELBlocks - An Interactive Semantic Learning Platform for TangiblesMensch und Computer 2016 - Workshopband. https://doi.org/10.18420/muc2016-ws10-0002Zitieren
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Berta, R. , Bellotti, F. , van der Spek, E. , & Winkler, T. (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Springer. https://doi.org/doi:10.1007/978-981-4560-52-8_32-1Zitieren
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache Winkler, T. , Stahl, J. , Jahn, G. , & Herczeg, M. (2015)SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der SchriftspracheMensch und Computer 2015, Workshopband, 543-550. Zitieren
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten Winkler, T. , Scharf, F. , Hahn, C. , Wolters, C. , & Herczeg, M. (2014)Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäteni-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56. https://doi.org/10.1515/icom-2014-0020Zitieren
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School Winkler, T. , Ide , M. , Hahn, C. , & Herczeg, M. (2014)InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at SchoolProceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537. Zitieren
Ambiente Lernräume - Ambient Learning Spaces Winkler, T. , Scharf, F. , & Herczeg, M. (2014)Ambiente Lernräume - Ambient Learning SpacesInformatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448. https://doi.org/10.1007/s00287-014-0817-1Zitieren
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces Winkler, T. , & Herczeg, M. (2013)The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning SpacesIDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351. https://doi.org/10.1145/2485760.2485829Zitieren
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , & Scharf, F. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenZitieren
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben Winkler, T. , Scharf, F. , & Herczeg, M. (2013)SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und SchreibenWorkshopband Mensch & Computer 2013, 179-184. Zitieren
The Use of Hypervideo in Teacher Education Winkler, T. , Ide, M. , & Herczeg, M. (2013)The Use of Hypervideo in Teacher EducationAUCEi 2013. https://doi.org/10.13140/2.1.3728.9765Zitieren
Hypervideo - Neue ästhetische Projekte in Web 2.0 Ide , M. , & Winkler, T. (2012)Hypervideo - Neue ästhetische Projekte in Web 2.0 Kopaed. Zitieren
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesProceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140. Zitieren
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning ProcessesZitieren
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes Winkler, T. , Ide , M. , & Herczeg, M. (2012)InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes AACE. Zitieren
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen Winkler, T. , Cassens, J. , & Herczeg, M. (2012)Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen transcript Verlag. https://doi.org/10.1515/transcript.9783839420058.305Publikation herunterladenZitieren
Programmieren im Vorschulalter mit Hilfe von Tangicons Hahn, C. , Wolters, C. , Winkler, T. , & Herczeg, M. (2012)Programmieren im Vorschulalter mit Hilfe von TangiconsMensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140. Zitieren
Tangicons 3.0: An Educational Non-Competitive Collaborative Game Scharf, F. , Winkler, T. , Hahn, C. , Wolters, C. , & Herczeg, M. (2012)Tangicons 3.0: An Educational Non-Competitive Collaborative GameIDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151. https://doi.org/10.1145/2307096.2307113Zitieren
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationZitieren
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524. Zitieren
YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2011)YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education AACE. Zitieren
Tangicons - Programmieren im Kindergarten Winkler, T. , Scharf, F. , Peters, J. , & Herczeg, M. (2011)Tangicons - Programmieren im KindergartenWorkshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24. Zitieren
Ambient Learning Spaces Winkler, T. , Scharf, F. , Hahn, C. , & Herczeg, M. (2011)Ambient Learning Spaces Formatex Research Center. Zitieren
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools Scharf, F. , Günther, S. , Winkler, T. , & Herczeg, M. (2010)SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary SchoolsProceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6. https://doi.org/10.1109/FIE.2010.5673353Zitieren
Ästhetisch-informatische Medien im Kindergarten Winkler, T. , & Ide , M. (2010)Ästhetisch-informatische Medien im Kindergarten Klett-Kallmeyer. Zitieren
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects Winkler, T. , Cassens, J. , Abraham , M. , & Herczeg, M. (2010)Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia ObjectsWorkshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178. Zitieren
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes AACE. Zitieren
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. , Ide, M. , & Herczeg, M. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesProceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045. Zitieren
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes Winkler, T. (2010)Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching ProcessesZitieren
Moles: Mobile Learning Exploration System Winkler, T. (2009)Moles: Mobile Learning Exploration SystemZitieren
Be-greifbare digitale Lernobjekte Winkler, T. , Günther, S. , Kammler , M. , Feldner, B. , Schmitt, F. , & Herczeg, M. (2009)Be-greifbare digitale LernobjekteWorkshop-Proceedings der Tagung Mensch & Computer 2009, 353-356. Zitieren
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationZitieren
We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones Winkler, T. (2009)We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile PhonesZitieren
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Winkler, T. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsZitieren
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO Feldner, B. , Günther, S. , Schmitt, F. , Winkler, T. , & Herczeg, M. (2009)A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31. https://doi.org/10.1109/ICALT.2009.35Zitieren
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education Winkler, T. , Ide , M. , & Herczeg, M. (2009)Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher EducationProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 1141-1148. Zitieren
Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert Ide, M. , & Winkler, T. (2009)Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert In Körperlichkeit in der Schule : aktuelle Körperdiskurse und ihre Empirie (pp. 141-180). Athena Verlag. Zitieren
Moles: Mobile Learning Exploration System Winkler, T. , Günther, S. , & Herczeg, M. (2009)Moles: Mobile Learning Exploration SystemProceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3230-3234. Zitieren
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums Günther, S. , Winkler, T. , & Herczeg, M. (2009)Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online ForumsProceedings of SITE 2009, 2803-2806. Publikation herunterladenZitieren
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Winkler, T. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsZitieren
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext Winkler, T. , Günther, S. , Herczeg, M. , Lob, S. , Kotewicz, T. , Kosicki, N. , & Busch, A. (2008)Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im KontextMensch & Computer 2008. Viel Mehr Interaktion, 267-276. Zitieren
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts Günther, S. , Winkler, T. , & Herczeg, M. (2008)Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World ContextsProceedings of ED-MEDIA 2008, 374-380. Zitieren
Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class Scharf, F. , Winkler, T. , & Herczeg, M. (2008)Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First ClassProceedings of IDC 2008, 242-249. Zitieren
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval AgesProceedings of SITE 2008, 3441-3449. Zitieren
Learning from Media Arts: Second Life as Augmented Reality Interface for Learning Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2008)Learning from Media Arts: Second Life as Augmented Reality Interface for LearningProceedings of ED-MEDIA 2008, 5484-5491. Zitieren
Using Iterative Design and Development for Mobile Learning Systems in School Projects Melzer, A. , Hadley, L. , Glasemann, M. , Werner , S. , Winkler, T. , & Herczeg, M. (2007)Using Iterative Design and Development for Mobile Learning Systems in School ProjectsProceedings of ICEC CELDA 2007, 65-72. Zitieren
Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity" Winkler, T. (2007)Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity"MMI-Interaktiv, 13, 103-107. Zitieren
KiMM - Lernen und Verstehen mit Tangible Media Winkler, T. , & Herczeg, M. (2007)KiMM - Lernen und Verstehen mit Tangible MediaINFORMATIK 2007, Informatik trifft Logistik, 535-539. Zitieren
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video InstallationProceedings of ED-MEDIA 2007, 4044-4054. Zitieren
Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. , Ide-Schöning, M. , & Herczeg, M. (2007)Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationProceedings of the SITE 2007, 2155-2162. Zitieren
Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation Winkler, T. (2007)Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media InstallationZitieren
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. , Goldmann , A. , & Herczeg, M. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomProceedings of SITE 2006, 742-749. Zitieren
KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert Winkler, T. , & Herczeg, M. (2006)KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert GMK. Zitieren
Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum Winkler, T. , Herczeg, M. , & Goldmann , A. (2006)Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-RaumBDK-Mitteilungen, 3, 26-29. Zitieren
Takelwerk: eine nicht lineare und interaktive Geschichte Goldmann, A. , Winkler, T. , & Herczeg, M. (2006)Takelwerk: eine nicht lineare und interaktive GeschichteLehrer-Online. Zitieren
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room Winkler, T. (2006)Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-RoomZitieren
KiMM - Kids in Media and Motion Winkler, T. , & Herczeg, M. (2005)KiMM - Kids in Media and MotionForum der Unesco-Projekt-Schulen, 3, 97-110. Zitieren
Pervasive Computing in der Schule Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in der SchuleMensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART, 253-255. Zitieren
Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. , Arend, S. , Hadley, L. , Melzer, A. , & Herczeg, M. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayProceedings of IDC 2005. Zitieren
Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play Winkler, T. (2005)Bubble Caster - A Mixed Reality Children Application for Interactive Shadow PlayZitieren
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools Melzer, A. , Hadley, L. , Winkler, T. , & Herczeg, M. (2005)Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in SchoolsCognition and Exploratory Learning in Digital Age (CELDA 2005), 123-130. Zitieren
Kids in Media and Motion Winkler, T. , Schneider-Prengel, V. , & Herczeg, M. (2005)Kids in Media and MotionGrundschule. Zitieren
Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments Winkler, T. , & Herczeg, M. (2005)Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning EnvironmentsSociety for Information Technology & Teacher Education (SITE 2005), 742-749. Zitieren
Avatars - can they help developing personality among students in school? Winkler, T. , & Herczeg, M. (2004)Avatars - can they help developing personality among students in school?International Conference on Information Technology Based Higher Education an Training, ITHET 2004, 174-178. Zitieren
Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking Winkler, T. , Herczeg, M. , Reimann , D. , & Höpel , I. (2004)Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic ThinkingSociety for Information Technology & Teacher Education, SITE 2004, 3794-3801. Zitieren
Mixed Reality - Medien eröffnen neue Räume Höpel, I. , Reimann, D. , Winkler, T. , & Herczeg, M. (2004)Mixed Reality - Medien eröffnen neue Räume Bundesakademie für kulturelle Bildung. Zitieren
Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2004)Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom) Bundeszentrale für politische Bildung. Zitieren
Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2004)Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder Athena Verlag. Zitieren
Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments Winkler, T. , & Herczeg, M. (2004)Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environmentsi-com Zeitschrift für interaktive und kooperative Medien, 1, 29-33. Zitieren
System Wusel - Ein interaktives Environment entsteht Winkler, T. , & Herczeg, M. (2004)System Wusel - Ein interaktives Environment entstehtComputer + Unterricht, 3, 34-37. Publikation herunterladenZitieren
Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung Reimann, D. , Winkler, T. , Herczeg, M. , & Höpel, I. (2003)Mixed-Reality-Projekte im Arbeitsfeld außerschulischer JugendmedienbildungCORAX Magazin für Kinder- und Jugendarbeit, 12, 23-26. Publikation herunterladenZitieren
Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at School Winkler, T. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at SchoolSzwillus, G & Ziegler, Jürgen (Eds.) Mensch & Computer 2003. S. 307-316. Publikation herunterladenZitieren
Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School Winkler, T. , Reimann , D. , Herczeg, M. , & Höpel , I. (2003)Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at SchoolMensch & Computer 2003, 307-316. Zitieren
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education ProcessesED-Media 2003, 915-921. Zitieren
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Gaining Computational Literacy by Creating Hybrid Aesthetic Learning SpacesIEEE International Conference on Advanced Learning Technologies, ICALT 2003, 384-385. Zitieren
Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach Reimann , D. , Winkler, T. , Herczeg, M. , & Höpel , I. (2003)Investigating the Computer as a Medium in Creative Processes- an interdisciplinary ApproachInSea on Sea-Conference. Zitieren
Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality ContinuumMensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten, 115-124. Zitieren
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children Winkler, T. , Kritzenberger, H. , & Herczeg, M. (2002)Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School ChildrenED-MEDIA 2002, 1034-1039. Zitieren
MyteryGame - Die Implementierung eines digitalen editierbaren Miteinander-Lernspiels auf Basis der Mytery-Methode (Bachelorarbeit, 2019) Implementierung von MysteryGame – ein digitales editierbares Miteinander-Lernspiel auf Basis der Mystery-Methode (Bachelorarbeit, 2019) Gestaltung der Grafischen Benutzungsschnittstelle für SemCor 2.0 (Bachelorarbeit, 2019) Evaluation von Interaktionsmöglichkeiten in einer Augmented Reality Umgebung bei der Verwendung von Google Glass (Masterarbeit, 2016) Audifizierung eines Multitouch-Tables (Bachelorarbeit, 2010) Analyse der Mentalen Rotation bei stereoskopischer 3D-Projektion im Vergleich zur 2D-Projektion beim Einsatz im Lehr-/Lernkontext (Bachelorarbeit, 2010)